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Ffxi an journaly end
Ffxi an journaly end





ffxi an journaly end

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If you take a R50 mage and Cura a R1 target, you actually will see the full 175% cap in play (and see a Cura critical that can exceed 2,000 HP). Situations, the only relevant dLVL is 0 (rank 50s curing other rank 50s). (6) For cure criticals, dLVL is calculated by. "Wasted Potency" refers to the amount of + crit potency enhancement one would require to see any difference. The additional bonus added by the +10 potency is calculated by 10 x 0.1729% = 1.729%. The baseline critical damage bonus is 121.43%. As a sample calculation, for dLVL=0, let's say we have +10 potency. The "Bonus to Potency Ratio" is the amount of critical bonus % you add per point in potency. Red means that the 115% floor will affect the calculated value. (5) The table below summarizes the baseline critical damage bonus and the amount of critical bonusĪdded per point in + critical potency for each dLVL (range -30 to +10).īlue means that the 175% cap will affect the calculated value. The effect of dLVL on the baseline critical bonus can be summarized graphically by the graph below. (4) The baseline critical bonus (the critical bonus at +0 potency) is affected only by dLVL. This is an extremely important concept at higher dLVLs. This value is still floored again at 115%, meaning your potency increase actually changed nothing. Now let's say you add a certain amount of potency that brings your critical bonus to 114%. This means that say you have 108% critical bonus at +0 potency. The key here is that the enhancement is applied prior to application of the cap and floor. The enhancement is applied before the bonus floor and cap. This fixed bonusĭecreases as dLVL increases. (3) + Crit Potency enhancement increases the the critical bonus by a fixed increase in %. The calculated bonus is still important, however, because the + critical potency effects are applied prior to application of the cap and floor.

ffxi an journaly end

The game will simply cap you at one of these 2 values. To clarify, there will be a formula presented further down in the conclusions which may predict a critical bonus percentage of greater than 175% or less than 115%. (2) There is a cap on the critical bonus percentage increase at 175%. Critical resilience is assumed to be the same as negative critical potency however, this was never formally tested here. The critical bonus effect follows the same rules regardless of the kind of critical you are attempting to land - whether it is a physical attack, magic attack, or cure spell. Only affected by "Crit Potency" enhancements, "Crit Resilience" enhancements, and dLVL. (1) The critical bonus is a straight percentage increase in damage / HP cured. Blue conclusions indicate that we are talking about efficiency, gear choices, and the all important "is X better than Y." Purple conclusions indicate we are talking about specific abilities or traits within the game that deal with critical damage bonus (e.g. Red conclusions indicate fundamental ideas and formulas regarding the critical damage bonus. I have color coated the conclusions this time. ( Testing Abilities and Traits Collapse ) ( Assessment of Potency's Effectiveness Collapse ) I would also like to thank Miko Neversleeps for MAR Rampage testing, and Anzu Mazaki and Katsu Kobashi for gear sets.Īs with my other math-heavy posts, I have sectioned off the methodology and discussion sections so that you can simply skip down to the "conclusions" section if the math does not interest you. Similar to previous posts, this testing was a collaborative effort with Seiken Valk. Due to length restrictions, I have chosen not to talk about critical rate in this post, and instead focus solely on the critical bonus once the critical has occurred. I will also briefly talk about class abilities in the current v1.20 that involve critical damage bonuses, namely - Rampage, Thundaga (Combo), and "Enhanced Blindside" Trait. In addition, we talk about the gear and trait modifiers which augment this critical damage bonus - specifically critical potency (Savage Might), magic critical potency (Sagacious Might), and very briefly on critical resilience. In this article, we detail the damage bonus associated with critical hits for physical damage, magic damage, and cures.







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